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Desert Wizard

Development Period: December 2019 - Present

A 2D-platformer that focuses on two core mechanics: spell casting and desert mirages. Planned to be released with an adventure mode and a multiplayer mode where players will fight each other with magic. More information will be revealed soon.

Other Software used by me:

  • FL Studio

  • Photoshop

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Blue Lagoon Heist

Development Period: January 2020 - Present

In development by a team of 5 members

Game Jam Theme: “Alternate Perspectives

An online 2D game where players must work together to steal art from a museum. Each player will have a different role. A fun mechanic expected to be implemented is where all players will be in a large get-away vehicle, each either firing at enemies, driving, fixing the vehicle, or other roles.

Other Software used by me:

  • FL Studio

  • Photoshop

The Gunball Machine

Development Period: ???

Game Jam Theme: “A racing game with Aim Down Sights

No. “Gunball” is not a typo. This is a game I hope to make soon as a 3D VR game where players will start the race by shooting a gumball from a slight shot machine, hopefully making it to the finish line first. More on the game play mechanics will be shared later.

 Projects

Experimental/Unfinished Games

Experimental/Unfinished Games

Future/Current Projects

Future/Current Projects