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3D Platformer

Development period: January 2020

I created a basic 3D platformer to experiment with Shader graphs, terrain development, and programming scripts for 3D games.

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Dune Cell

Development Period: October 2019

Created by a team of 4 members for Chillenium 2019

Game Jam Theme: “All for One, and One for All

A 2D survival game where your objective is to destroy all the enemies for each wave. After each wave, you will have access to a shop for you can spend your health to share it with a new ally, an ally that will help you destroy your enemies!

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Out of the Loop

Development Period: January 2019 - April 2019

Created by a team of 4 members

Game Jam Theme: “Infinite Loop

A 3D story driven game that requires the player to make choices in order to break a cycle of events. In particular, the ‘cycle’ is that the player is is stuck in a car trip with his family and he needs to make the correct decision or else the car will crash, and the day will start over as if nothing happened.

Some notable scripts I made was a vast event system and a dialogue system that retrieved text from a file.

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Unity Workshop V1

Development Period: January 2020

A small game I made in one day in order to prepare for a Unity workshop I hosted.

Note: I made NONE of the assets shown in this demo except for scripts and particle effects.

Controls:

  • Move: WASD

  • Jump: Space bar

  • Throw Hammer: Left Click

  • Enter Portal: Press W

  • Quit Game: Press Q

 Projects

Experimental/Unfinished

Experimental/Unfinished

Future/Current Projects

Future/Current Projects